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» Measuring the Complexity of Polygonal Objects
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NPAR
2010
ACM
15 years 2 months ago
Vector fluid: a vector graphics depiction of surface flow
We present a simple technique for creating fluid silhouettes described with vector graphics, which we call ”Vector Fluid.” In our system, a solid region in the fluid is repr...
Ryoichi Ando, Reiji Tsuruno
75
Voted
CGF
2004
140views more  CGF 2004»
14 years 9 months ago
Measurement-Based Interactive Simulation of Viscoelastic Solids
Animation of viscoelastic solids in entertainment and medical applications as well as scientific simulation can be improved through observations of real world objects. This paper ...
Jeffrey Schoner, Jochen Lang, Hans-Peter Seidel
CAMP
2005
IEEE
15 years 3 months ago
SVG Rendering for Internet Imaging
- The SVG (Scalable Vector Graphics) standard allows representing complex graphical scenes by a collection of graphic vectorial-based primitives, offering several advantages with r...
Sebastiano Battiato, Gianpiero di Blasi, Giovanni ...
75
Voted
SAC
2006
ACM
15 years 3 months ago
Digital geometry image analysis for medical diagnosis
This paper describes a new medical image analysis technique for polygon mesh surfaces of human faces for a medical diagnosis application. The goal is to explore the natural patter...
Jiandong Fang, Shiaofen Fang, Jeffrey Huang, Mihra...
VRML
1997
ACM
15 years 1 months ago
QOTA: A Fast, Multi-Purpose Algorithm for Terrain Following in Virtual Environments
To keep avatars and other moving objects on the ground in virtual environments, it is necessary to find the points where these objects should contact the terrain. This is often do...
John W. Barrus, Richard C. Waters