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IEEECGIV
2005
IEEE
15 years 10 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
ICCAD
2003
IEEE
325views Hardware» more  ICCAD 2003»
15 years 10 months ago
Hardware Scheduling for Dynamic Adaptability using External Profiling and Hardware Threading
While performance, area, and power constraints have been the driving force in designing current communication-enabled embedded systems, post-fabrication and run-time adaptability ...
Brian Swahn, Soha Hassoun
SAC
2004
ACM
15 years 10 months ago
A relational approach to software metrics
There is still no standardization of software measures and metrics extraction tools have to be updated frequently to handle the changes. A possible solution is represented by usin...
Marco Scotto, Alberto Sillitti, Giancarlo Succi, T...
138
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HIPC
1999
Springer
15 years 9 months ago
Microcaches
We describe a radically new cache architecture and demonstrate that it offers a huge reduction in cache cost, size and power consumption whilst maintaining performance on a wide ra...
David May, Dan Page, James Irwin, Henk L. Muller
ICS
2009
Tsinghua U.
15 years 11 months ago
High-performance regular expression scanning on the Cell/B.E. processor
Matching regular expressions (regexps) is a very common workload. For example, tokenization, which consists of recognizing words or keywords in a character stream, appears in ever...
Daniele Paolo Scarpazza, Gregory F. Russell