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» Measuring the Performance of Real-Time Systems
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EGH
2003
Springer
15 years 4 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
IPPS
2002
IEEE
15 years 4 months ago
Enforcing Resource Sharing Agreements among Distributed Server Clusters
Future scalable, high throughput, and high performance applications are likely to execute on platforms constructed by clustering multiple autonomous distributed servers, with reso...
Tao Zhao, Vijay Karamcheti
VL
2002
IEEE
165views Visual Languages» more  VL 2002»
15 years 4 months ago
Co-Ordination of Multiple External Representations during Java Program Debugging
Java program debugging was investigated in computer science students who used a software debugging environment (SDE) that provided concurrently displayed, adjacent, multiple and l...
Pablo Romero, Rudi Lutz, Richard Cox, Benedict du ...
KDD
2009
ACM
180views Data Mining» more  KDD 2009»
15 years 4 months ago
Parallel community detection on large networks with propinquity dynamics
Graphs or networks can be used to model complex systems. Detecting community structures from large network data is a classic and challenging task. In this paper, we propose a nove...
Yuzhou Zhang, Jianyong Wang, Yi Wang, Lizhu Zhou
VLDB
2001
ACM
190views Database» more  VLDB 2001»
15 years 4 months ago
LEO - DB2's LEarning Optimizer
Most modern DBMS optimizers rely upon a cost model to choose the best query execution plan (QEP) for any given query. Cost estimates are heavily dependent upon the optimizer’s e...
Michael Stillger, Guy M. Lohman, Volker Markl, Mok...