Abstract. Computational Game Theory is a way to study and evaluate behaviors using game theory models, via agent-based computer simulations. One of the most known example of this a...
The iterative closest points (ICP) algorithm is widely used for ego-motion estimation in robotics, but subject to bias in the presence of outliers. We propose a random sample conse...
Many of our daily activities are supported by behavioural goals that guide the selection of actions, which allow us to reach these goals effectively. Goals are considered to be im...
Raymond H. Cuijpers, Hein T. van Schie, Mathieu Ko...
This paper presents a surprising result: changing a seemingly innocuous aspect of an experimental setup can cause a systems researcher to draw wrong conclusions from an experiment...
The paper presents an evaluation of four clustering algorithms: k-means, average linkage, complete linkage, and Ward’s method, with the latter three being different hierarchical...