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ECAI
2006
Springer
15 years 1 months ago
Cheating Is Not Playing: Methodological Issues of Computational Game Theory
Abstract. Computational Game Theory is a way to study and evaluate behaviors using game theory models, via agent-based computer simulations. One of the most known example of this a...
Bruno Beaufils, Philippe Mathieu
ICRA
2010
IEEE
259views Robotics» more  ICRA 2010»
14 years 7 months ago
RANSAC matching: Simultaneous registration and segmentation
The iterative closest points (ICP) algorithm is widely used for ego-motion estimation in robotics, but subject to bias in the presence of outliers. We propose a random sample conse...
Shao-Wen Yang, Chieh-Chih Wang, Chun-Hua Chang
NN
2006
Springer
122views Neural Networks» more  NN 2006»
14 years 9 months ago
Goals and means in action observation: A computational approach
Many of our daily activities are supported by behavioural goals that guide the selection of actions, which allow us to reach these goals effectively. Goals are considered to be im...
Raymond H. Cuijpers, Hein T. van Schie, Mathieu Ko...
ASPLOS
2009
ACM
15 years 10 months ago
Producing wrong data without doing anything obviously wrong!
This paper presents a surprising result: changing a seemingly innocuous aspect of an experimental setup can cause a systems researcher to draw wrong conclusions from an experiment...
Todd Mytkowicz, Amer Diwan, Matthias Hauswirth, Pe...
CSIE
2009
IEEE
15 years 4 months ago
Evaluating Clustering Algorithms: Cluster Quality and Feature Selection in Content-Based Image Clustering
The paper presents an evaluation of four clustering algorithms: k-means, average linkage, complete linkage, and Ward’s method, with the latter three being different hierarchical...
Mesfin Sileshi, Björn Gambäck