We have developed a CS1 curriculum that uses a robotics context to teach introductory programming [1]. Core to our approach is that each student has their own personal robot. Our ...
Jay Summet, Deepak Kumar, Keith J. O'Hara, Daniel ...
Educational gaming is an exciting genre of computer programming that attempts to find interesting and compelling ways to teach while also being fun. Research has been conducted to...
Patrick Clements, Jeremy Pesner, Jeremiah Shepherd
The paper describes Breedbot an edutainment software and hardware system that could be used to evolve autonomous agents in digital (software) world and to transfer the evolved mind...
We describe a number of efforts to engage university students with robotics through teaching and outreach. Teaching runs the gamut from undergraduate introductory computer science...
Elizabeth Sklar, Simon Parsons, M. Q. Azhar, Valer...
As Computer Science (CS) educators, we are involved in teaching a variety of undergraduate and graduate courses such as database management systems, networking, software developme...
Bhagyavati, Stan Kurkovsky, Christopher C. Whitehe...