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» Measuring vection in a large screen virtual environment
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57
Voted
APGV
2005
ACM
15 years 3 months ago
Measuring vection in a large screen virtual environment
Betty J. Mohler, William B. Thompson, Bernhard E. ...
APGV
2005
ACM
141views Visualization» more  APGV 2005»
15 years 3 months ago
Scene consistency and spatial presence increase the sensation of self-motion in virtual reality
The illusion of self-motion induced by moving visual stimuli (“vection”) has typically been attributed to low-level, bottom-up perceptual processes. Therefore, past research h...
Bernhard E. Riecke, Jörg Schulte-Pelkum, Mari...
92
Voted
VRST
2006
ACM
15 years 4 months ago
Simple user-generated motion cueing can enhance self-motion perception (Vection) in virtual reality
Despite amazing advances in the visual quality of virtual environments, affordable-yet-effective self-motion simulation still poses a major challenge. Using a standard psychophysi...
Bernhard E. Riecke
84
Voted
VR
2009
IEEE
172views Virtual Reality» more  VR 2009»
15 years 5 months ago
Measurement Protocols for Medium-Field Distance Perception in Large-Screen Immersive Displays
How do users of virtual environments perceive virtual space? Many experiments have explored this question, but most of these have used head-mounted immersive displays. This paper ...
Eric Klein, J. Edward Swan II, Gregory S. Schmidt,...
95
Voted
APGV
2010
ACM
301views Visualization» more  APGV 2010»
15 years 1 months ago
Egocentric distance judgments in a large screen display immersive virtual environment
People underestimate egocentric distances in head-mounted display virtual environments, as compared to estimates done in the real world. Our work investigates whether distances ar...
Ivelina V. Alexandrova, Paolina T. Teneva, Stephan...