In this paper, we investigate methods for improving the hit rates in the first level of memory hierarchy. Particularly, we propose victim cache structures to reduce the number of ...
Gokhan Memik, Glenn Reinman, William H. Mangione-S...
Floorplanning individual pipelined array modules of a larger overall die can yield beneficial results. Critical paths in every pipeline stage of a pipelined design are roughly equ...
Libraries have traditionally used manual image annotation for indexing and then later retrieving their image collections. However, manual image annotation is an expensive and labo...
When using a shared memory multiprocessor, the programmer faces the selection of the portable programming model which will deliver the best performance. Even if he restricts his c...
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...