This paper presents an architecture that makes it possible to construct dynamic systems capable of growing in dimension and adapting its knowledge to environmental changes. An arch...
We examine a setting in which a buyer wishes to purchase probabilistic information from some agent. The seller must invest effort in order to gain access to the information, and m...
We introduce the notion of fault tolerant mechanism design, which extends the standard game theoretic framework of mechanism design to allow for uncertainty about execution. Speci...
Ryan Porter, Amir Ronen, Yoav Shoham, Moshe Tennen...
In human-level simulations, like video games can be, the design of character's behaviors has an important impact on simulation realism. We propose to divide it into a reasonin...
We address long-term coalitions that are formed of both customer and vendor agents after evaluating their trust relationships with other agents in the system. We present a coalitio...