In recent years, Web Services have become the key technology for building flexible and interoperable computing infrastructure. However, to realize the vision of a full-fletched ...
We present a decentralized, asynchronous market protocol for allocating and scheduling tasks among agents that contend for scarce resources, constrained by a hierarchical task dep...
Abstract. Computational mechanism design (CMD) seeks to understand how to design game forms that induce desirable outcomes in multiagent systems despite private information, self-i...
In many settings the power of truthful mechanisms is severely bounded. In this paper we use randomization to overcome this problem. In particular, we construct an FPTAS for multi-...
Mechanism design is the art of designing the rules of the game (aka. mechanism) so that a desirable outcome (according to a given objective) is reached despite the fact that each a...