For an animated human face model to appear natural it should produce eye movements consistent with human ocular behavior. During face-to-face conversational interactions, eyes exh...
Sooha Park Lee, Jeremy B. Badler, Norman I. Badler
Abstract. In this work, we are interested in understanding how emotional interactions with a social partner can bootstrap increasingly complex behaviors such as social referencing....
Sofiane Boucenna, Philippe Gaussier, Laurence Hafe...
Online virtual worlds such as Second Life provide a rich medium for unstructured human interaction in a shared simulated 3D environment. However, many human interactions take place...
We show how theorem proving and methods for handling real algebraic constraints can be combined for hybrid system verification. In particular, we highlight the interaction of deduc...
The goal of the MavHome project is to develop technologies to Manage Adaptive Versatile environments. In this paper, we present a complete agent architecture for a single inhabita...
G. Michael Youngblood, Diane J. Cook, Lawrence B. ...