We propose algorithms and applications for using the hand as an interface device in virtual and physical spaces. In virtual drawing, by tracking the hand in 3D and estimating a vir...
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
We present an overview of our work in information fusion for intelligence analysis. This work includes the Hats Simulator and the COLAB system. The Hats Simulator is a parameterize...
In this paper, we present a web-based architecture of a spatiotemporal video data management system, which can accommodate a wide range of activities by various types of users. Be...
Driving behavior has been trending towards more time in the car and longer commutes. This has fueled the demand for an increasing number of in-vehicle infotainment features, at th...
Jackie C. Chang, Annie Lien, Brian Lathrop, Holger...