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ASSETS
2008
ACM
14 years 12 months ago
Understanding pointing problems in real world computing environments
Understanding how pointing performance varies in real world computer use and over time can provide valuable insight about how systems should accommodate changes in pointing behavi...
Amy Hurst, Jennifer Mankoff, Scott E. Hudson
ASSETS
2008
ACM
14 years 12 months ago
Refreshable tactile graphics applied to schoolbook illustrations for students with visual impairment
This article presents research on making schoolbook illustrations accessible for students with visual impairment. The MaskGen system was developed to interactively transpose illus...
Grégory Petit, Aude Dufresne, Vincent L&eac...
TEI
2010
ACM
129views Hardware» more  TEI 2010»
14 years 10 months ago
Silent mutations: physical-digital interactions in spaces
Many installations research efforts today explore how to engage participants with embedded digital content and applications in interactive environments. Yet the interactive design...
Claudia Rébola Winegarden, Nicholas Komor, ...
SIGSOFT
2010
ACM
14 years 7 months ago
Embracing ambiguity
Software helps people fulfill their goals, but development tools lack understanding of those goals. But if development tools did understand how software artifacts relate to higher...
Kenneth C. Arnold, Henry Lieberman
UIST
2010
ACM
14 years 7 months ago
TurKit: human computation algorithms on mechanical turk
Mechanical Turk provides an on-demand source of human computation. This provides a tremendous opportunity to explore algorithms which incorporate human computation as a function c...
Greg Little, Lydia B. Chilton, Max Goldman, Robert...