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WMTE
2002
IEEE
15 years 4 months ago
Pattern-Based Annotations on E-Books: From Personal to Shared Didactic Content
Our research aims at defining models and software tools in order to provide learners with a training memory. This memory is a computer-based space where a learner can organize and...
Cyrille Desmoulins, Dominique Mille
NOSSDAV
2010
Springer
15 years 4 months ago
Second life: a social network of humans and bots
Second Life (SL) is a virtual world where people interact and socialize through virtual avatars. Avatars behave similarly to their human counterparts in real life and naturally de...
Matteo Varvello, Geoffrey M. Voelker
CHI
2009
ACM
15 years 4 months ago
Writing to your car: handwritten text input while driving
For in-car navigation, information and entertainment systems, text input is increasingly important. We investigate handwriting as a text input modality and assess where to best po...
Dagmar Kern, Albrecht Schmidt, Jonas Arnsmann, Tho...
TEI
2009
ACM
166views Hardware» more  TEI 2009»
15 years 4 months ago
Pendaphonics: a tangible pendulum-based sonic interaction experience
Pendaphonics is a tangible physical-digital-sonic environment and interactive system that engages users in individual, collaborative, group, and distributed interactive experience...
Anne-Marie Skriver Hansen, Dan Overholt, Winslow B...
HAID
2009
Springer
15 years 4 months ago
Haptic Interaction Techniques for Exploring Chart Data
Abstract. Haptic data visualization is a growing research area. It conveys information using the sense of touch which can help visually impaired people or be useful when other moda...
Sabrina A. Panëels, Jonathan C. Roberts, Pete...