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CHI
2007
ACM
16 years 6 days ago
Speed sonic across the span: building a platform audio game
We describe the design process and initial user study of an audio game created for the visually impaired. Until the advent of 3D graphics games, platform games where the player ju...
Michael A. Oren
VLSID
2007
IEEE
206views VLSI» more  VLSID 2007»
16 years 5 days ago
MAX: A Multi Objective Memory Architecture eXploration Framework for Embedded Systems-on-Chip
Today's feature-rich multimedia products require embedded system solution with complex System-on-Chip (SoC) to meet market expectations of high performance at a low cost and l...
T. S. Rajesh Kumar, C. P. Ravikumar, R. Govindaraj...
PERCOM
2003
ACM
15 years 11 months ago
Using Peer-to-Peer Data Routing for Infrastructure-Based Wireless Networks
A mobile ad-hoc network is an autonomous system of mobile routers that are self-organizing and completely decentralized with no requirements for dedicated infrastructure support. ...
Sethuram Balaji Kodeswaran, Olga Ratsimore, Anupam...
PPOPP
2010
ACM
15 years 9 months ago
The LOFAR correlator: implementation and performance analysis
LOFAR is the first of a new generation of radio telescopes. Rather than using expensive dishes, it forms a distributed sensor network that combines the signals from many thousands...
John W. Romein, P. Chris Broekema, Jan David Mol, ...
SPAA
2009
ACM
15 years 9 months ago
A randomized, o(log w)-depth 2 smoothing network
A K-smoothing network is a distributed, low-contention data structure where tokens arrive arbitrarily on w input wires and reach w output wires via their completely asynchronous p...
Marios Mavronicolas, Thomas Sauerwald