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» Membrane Computing: The Power of (Rule) Creation
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NAACL
2010
13 years 4 months ago
Generalizing Hierarchical Phrase-based Translation using Rules with Adjacent Nonterminals
Hierarchical phrase-based translation (Hiero, (Chiang, 2005)) provides an attractive framework within which both short- and longdistance reorderings can be addressed consistently ...
Hendra Setiawan, Philip Resnik
DNA
2007
Springer
176views Bioinformatics» more  DNA 2007»
14 years 13 days ago
Asynchronous Spiking Neural P Systems: Decidability and Undecidability
In search for “realistic” bio-inspired computing models, we consider asynchronous spiking neural P systems, in the hope to get a class of computing devices with decidable prope...
Matteo Cavaliere, Ömer Egecioglu, Oscar H. Ib...
CHI
1992
ACM
13 years 10 months ago
Interactive Constraint-Based Search and Replace
We describe enhancements to graphical search and replace that allow users to extend the capabilities of a graphical editor. Interactive constraint-based search and replace can sea...
David Kurlander, Steven Feiner
TOG
2008
134views more  TOG 2008»
13 years 6 months ago
Interactive visual editing of grammars for procedural architecture
We introduce a real-time interactive visual editing paradigm for shape grammars, allowing the creation of rulebases from scratch without text file editing. In previous work, shape...
Markus Lipp, Peter Wonka, Michael Wimmer
SIGGRAPH
1996
ACM
13 years 10 months ago
Improv: A System for Scripting Interactive Actors in Virtual Worlds
Improv is a system for the creation of real-time behavior-based animated actors. There have been several recent efforts to build network distributed autonomous agents. But in gene...
Ken Perlin, Athomas Goldberg