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SIGGRAPH
2010
ACM
15 years 5 months ago
Discrete scale axis representations for 3D geometry
This paper addresses the fundamental problem of computing stable medial representations of 3D shapes. We propose a spatially adaptive classification of geometric features that yi...
Balint Miklos, Joachim Giesen, Mark Pauly
NPAR
2000
ACM
15 years 5 months ago
Stylized rendering techniques for scalable real-time 3D animation
Researchers in nonphotorealistic rendering (NPR) have investigated a variety of techniques to simulate the styles of artists. Recent work has resulted in methods for pen-and-ink i...
Adam Lake, Carl Marshall, Mark Harris, Marc Blacks...
161
Voted
TEDU
2011
243views Education» more  TEDU 2011»
14 years 8 months ago
Sketch Based 3D Character Deformation
Most 3D character editing tools are complex and non-intuitive. It takes lot of skill and labor from the artists to create even a draft 3D humanoid model. This paper proposes an int...
Mo Li, Golam Ashraf
ICIP
2009
IEEE
14 years 11 months ago
Robust 3D pose estimation from multiple video cameras
In this paper, we introduce a method to estimate the object's pose from multiple video cameras. We derive a centralized solution to pose estimation from multiple video camera...
Chong Chen, Dan Schonfeld
MVA
2000
127views Computer Vision» more  MVA 2000»
15 years 1 months ago
Geometric fusion for a hand-held 3D sensor
This article presents a geometric fusion algorithm developed for the reconstruction of 3D surface models from hand-held sensor data. Hand-held systems allow full 3D movement of th...
Adrian Hilton, John Illingworth