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CGF
2006
130views more  CGF 2006»
14 years 9 months ago
Wrinkling Coarse Meshes on the GPU
The simulation of complex layers of folds of cloth can be handled through algorithms which take the physical dynamics into account. In many cases, however, it is sufficient to gen...
Jörn Loviscach
ICIP
2006
IEEE
15 years 11 months ago
Multimodal 2D, 2.5D & 3D Face Verification
A multimodal face verification process is presented for standard 2D color images, 2.5D range images and 3D meshes. A normalization in orientation and position is essential for 2.5...
Cristina Conde, Ángel Serrano, Enrique Cabello
PG
2003
IEEE
15 years 2 months ago
Using Texture Synthesis for Non-Photorealistic Shading from Paint Samples
This paper presents several methods for shading meshes from scanned paint samples that represent dark to light transitions. Our techniques emphasize artistic control of brush stro...
Christopher D. Kulla, James D. Tucek, Reynold J. B...
MM
2004
ACM
117views Multimedia» more  MM 2004»
15 years 2 months ago
Optimized mesh and texture multiplexing for progressive textured model transmission
An optimized scheme of multiplexing coded mesh and texture data to facilitate progressive transmission of 3D textured models is proposed in this work. The mesh and texture data of...
Sheng Yang, Chao-Hua Lee, C. C. Jay Kuo
IPSN
2007
Springer
15 years 3 months ago
MeshEye: a hybrid-resolution smart camera mote for applications in distributed intelligent surveillance
Surveillance is one of the promising applications to which smart camera motes forming a vision-enabled network can add increasing levels of intelligence. We see a high degree of i...
Stephan Hengstler, Daniel Prashanth, Sufen Fong, H...