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SIGGRAPH
1998
ACM
15 years 1 months ago
Non-distorted Texture Mapping for Sheared Triangulated Meshes
This article introduces new techniques for non-distorted texture mapping on complex triangulated meshes. Texture coordinates are assigned to the vertices of the triangulation by u...
Bruno Lévy, Jean-Laurent Mallet
105
Voted
PG
2002
IEEE
15 years 2 months ago
Real-Time Consensus-Based Scene Reconstruction Using Commodity Graphics Hardware
We present a novel use of commodity graphics hardware that effectively combines a plane-sweeping algorithm with view synthesis for real-time, on-line 3D scene acquisition and view...
Ruigang Yang, Greg Welch, Gary Bishop
3DPVT
2006
IEEE
197views Visualization» more  3DPVT 2006»
14 years 11 months ago
Structured Light Based Reconstruction under Local Spatial Coherence Assumption
3D scanning techniques based on structured light usually achieve robustness against outliers by performing multiple projections to simplify correspondence. However, for cases such...
Hao Li, Raphael Straub, Hartmut Prautzsch
MVA
2007
149views Computer Vision» more  MVA 2007»
14 years 11 months ago
Fast Graph Segmentation Based on Statistical Aggregation Phenomena
In this paper, we first generalize a recent statistical color image segmentation algorithm [5] to arbitrary graphs, and report its performance for 2D images, 3D meshes and volume...
Frank Nielsen, Richard Nock
3DICA
2000
14 years 10 months ago
Automatic Reconstruction of Large 3D Models of Real Environments from Unregistered Data-sets
Towards photo-realistic 3D scene reconstruction from range and color images, we present a statistical technique for multimodal image registration. Statistical tools are employed t...
Faysal Boughorbel, David L. Page, Mongi A. Abidi