This article introduces new techniques for non-distorted texture mapping on complex triangulated meshes. Texture coordinates are assigned to the vertices of the triangulation by u...
We present a novel use of commodity graphics hardware that effectively combines a plane-sweeping algorithm with view synthesis for real-time, on-line 3D scene acquisition and view...
3D scanning techniques based on structured light usually achieve robustness against outliers by performing multiple projections to simplify correspondence. However, for cases such...
In this paper, we first generalize a recent statistical color image segmentation algorithm [5] to arbitrary graphs, and report its performance for 2D images, 3D meshes and volume...
Towards photo-realistic 3D scene reconstruction from range and color images, we present a statistical technique for multimodal image registration. Statistical tools are employed t...