: In this paper, we apply Particle-based Volume Rendering (PBVR) technique using a current programmable GPU architecture. Recently, the increasing programmability of GPU offers an ...
Naohisa Sakamoto, Jorji Nonaka, Koji Koyamada, Sat...
Background: The topology of signaling cascades has been studied in quite some detail. However, how information is processed exactly is still relatively unknown. Since quite divers...
Recently, much work has been done in multiple ob-4 ject tracking on the one hand and on reference model adaptation5 for a single-object tracker on the other side. In this paper, we...
We propose a new technique for fusing multiple cues to robustly segment an object from its background in video sequences that suffer from abrupt changes of both illumination and po...
Francesc Moreno-Noguer, Alberto Sanfeliu, Dimitris...
While research on articulated human motion and pose estimation has progressed rapidly in the last few years, there has been no systematic quantitative evaluation of competing meth...
Leonid Sigal, Alexandru O. Balan, Michael J. Black