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VL
2002
IEEE
124views Visual Languages» more  VL 2002»
15 years 2 months ago
Supporting the Construction of Real World Interfaces
In recent years, real world objects have been used to reflect information previously shown on the computer screen. While most earlier efforts have required significant developer...
D. Scott McCrickard, David Wrighton, Dillon Busser...
ATC
2010
Springer
14 years 8 months ago
Agent-Augmented Co-Space: Toward Merging of Real World and Cyberspace
Co-Space refers to interactive virtual environment modelled after the real world we are situated in. Through realistic 3D modelling and animation technologies, Co-Space simulates t...
Ah-Hwee Tan, Yilin Kang
TBILLC
2005
Springer
15 years 2 months ago
Real World Multi-agent Systems: Information Sharing, Coordination and Planning
Abstract. Applying multi-agent systems in real world scenarios requires several essential research questions to be answered. Agents have to perceive their environment in order to t...
Frans C. A. Groen, Matthijs T. J. Spaan, Jelle R. ...
EUROMICRO
2009
IEEE
15 years 4 months ago
Using Design Patterns for Refactoring Real-World Models
— Many software development methodologies are based on modeling the real world. In some of these methodologies, real-world models are gradually transformed into software models, ...
Hamed Yaghoubi Shahir, Ehsan Kouroshfar, Raman Ram...
PERVASIVE
2005
Springer
15 years 2 months ago
Analysis of Built-in Mobile Phone Sensors for Supporting Interactions with the Real World
There is currently a lot of research going on in the field of mobile interaction with the real world. So far, the environment where the mobile phone is used is mainly perceived as...
Karin Leichtenstern, Alexander De Luca, Enrico Ruk...