Abstract. We discuss the parallelization and object-oriented implementation of Monte Carlo simulations for physical problems. We present a C++ Monte Carlo class library for the aut...
Exploiting instruction-level parallelism (ILP) is extremely important for achieving high performance in application specific instruction set processors (ASIPs) and embedded process...
Ramaswamy Govindarajan, Erik R. Altman, Guang R. G...
Continuous media playback suffers when a station's operating system offers insufficient 1/0 throughput. Conventional 1/0 system structures support a memory-oriented read and ...
New techniques, both theoretical and practical, are presented for constructing a permutation representation for a matrix group. We assume that the resulting permutation degree, n,...
Gene Cooperman, Larry Finkelstein, Bryant W. York,...
This paper describes a novel system for creating virtual creatures that move and behave in simulated three-dimensional physical worlds. The morphologies of creatures and the neura...