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PRL
2002
87views more  PRL 2002»
15 years 4 months ago
Estimating facial pose using shape-from-shading
This paper reports the application of a recently developed shape-from-shading technique to estimate facial pose. The shape-from-shading algorithm uses a new geometric technique fo...
Kwang Nam Choi, Philip L. Worthington, Edwin R. Ha...
PE
2008
Springer
173views Optimization» more  PE 2008»
15 years 3 months ago
M/G/1 queue with deterministic reneging times
We consider single-server and multi-server queues with deterministic reneging times motivated by the timeout mechanisms used in application servers.. A Volterra integral equation ...
Wei Xiong, David L. Jagerman, Tayfur Altiok
ICML
2010
IEEE
15 years 3 months ago
Multiple Non-Redundant Spectral Clustering Views
Many clustering algorithms only find one clustering solution. However, data can often be grouped and interpreted in many different ways. This is particularly true in the high-dim...
Donglin Niu, Jennifer G. Dy, Michael I. Jordan
PKDD
2010
Springer
160views Data Mining» more  PKDD 2010»
15 years 2 months ago
Entropy and Margin Maximization for Structured Output Learning
Abstract. We consider the problem of training discriminative structured output predictors, such as conditional random fields (CRFs) and structured support vector machines (SSVMs)....
Patrick Pletscher, Cheng Soon Ong, Joachim M. Buhm...
VSGAMES
2010
120views Game Theory» more  VSGAMES 2010»
15 years 2 months ago
Randomly Generated 3D Environments for Serious Games
— This paper describes a variety of methods that can be used to create realistic, random 3D environments for serious games requiring real-time performance. These include the gene...
Jeremy Noghani, Fotis Liarokapis, Eike Falk Anders...