The aim of this paper is twofold: to provide a theoretical model to analyze obstacles, challenges, and incentives which lead a nonprofessional user to design websites and produce ...
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
Design science emphasizes the connection between knowledge and practice by showing that we can produce scientific knowledge by designing useful things. However, without further g...
Designers generally agree that understanding the context of use is important in designing products. However, technologically advanced products such as personal robots engender com...
Abstract. Methodologies for the engineering of Web applications typically provide models that drive the generation of the hypermedia navigation structure in the application. Most o...
Geert-Jan Houben, Flavius Frasincar, Peter Barna, ...