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SIGGRAPH
1999
ACM
15 years 8 months ago
View-dependent Geometry
When constructing 3D geometry for use in cel animation, the reference drawings of the object or character often contain various view-specific distortions, which cannot be captured...
Paul Rademacher
ICMCS
1999
IEEE
148views Multimedia» more  ICMCS 1999»
15 years 8 months ago
A System for the Fast Prototyping of Multidimensional Image Retrieval
Multidimensional image retrieval (MIR) views an image as a multidimensional object, where each dimension is a channel for retrieval. MIR has the potential of putting at work toget...
Carlo Meghini, Fabrizio Sebastiani, Umberto Stracc...
ACMDIS
1997
ACM
15 years 8 months ago
A Teleradiology System Design Case
This paper describes the teleradiology application CHILI from the graphical user interface point of view. We present the most important design decisions taken during the construct...
Erik Borälv, Bengt Göransson
3DPVT
2004
IEEE
131views Visualization» more  3DPVT 2004»
15 years 7 months ago
Viewpoint Consistent Texture Synthesis
The purpose of this work is to synthesize textures of rough, real world surfaces under freely chosen viewing and illumination directions. Moreover, such textures are produced for ...
Alexander Neubeck, Alexey Zalesny, Luc J. Van Gool
ICCV
1995
IEEE
15 years 7 months ago
In Defence of the 8-Point Algorithm
The fundamental matrix is a basic tool in the analysis of scenes taken with two uncalibrated cameras, and the 8-point algorithm is a frequently cited method for computing the fund...
Richard I. Hartley