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CGA
2008
15 years 5 months ago
Legible Simplification of Textured Urban Models
Mesh simplification and discrete levels of detail (LOD) are wellstudied areas of research in computer graphics. However, until recently, most of the developed algorithms have focu...
Remco Chang, Thomas Butkiewicz, Caroline Ziemkiewi...
IVC
2000
146views more  IVC 2000»
15 years 5 months ago
Fast head modeling for animation
This paper describes an efficient method to make individual faces for animation from several possible inputs. We present a method to reconstruct 3D facial model for animation from...
Won-Sook Lee, Nadia Magnenat-Thalmann
IJCM
2010
108views more  IJCM 2010»
15 years 4 months ago
Lifting solutions of quasilinear convection-dominated problems
The steady state of the quasilinear convection-diffusion-reaction equation ut − (D(u) u) + b(u) u + c(u) = 0 (1) is studied. Depending on the ratio between convection and diff...
J. A. Ferreira, A. P. Mouro, P. Oliveira
SOCIALCOM
2010
15 years 3 months ago
Detecting Social Situations from Interaction Geometry
A novel method for quantitatively measuring social interactions on small temporal and spatial scales on the basis of interaction geometry (reduced to the parameters interpersonal d...
Georg Groh, Alexander Lehmann, Jonas Reimers, Marc...
VISUALIZATION
2000
IEEE
15 years 10 months ago
Real-world relativity: image-based special relativistic visualization
This paper describes a novel rendering technique for special relativistic visualization. It is an image-based method which allows to render high speed flights through real-world ...
Daniel Weiskopf, Daniel Kobras, Hanns Ruder