Real-time estimation of a camera’s pose relative to an object is still an open problem. The difficulty stems from the need for fast and robust detection of known objects in the s...
Construction of key poses is one of the most tedious and time consuming steps in synthesizing of 3D virtual actors. Recent alternate schemes expect the user to specify two inputs. ...
Fisheye lenses are often used to enlarge the field of view (FOV) of a conventional camera. But the images taken with fisheye lenses have severe distortions. This paper proposes a...
Implicit surface is a well-known surface representation. Geometric details of an object can be represented using less surface primitives than other representations such as polygon...
Multimedia Information Retrieval (IR) techniques and associated systems are now numerous and justify the development of strategies and actions to objectively evaluate their capabi...