Interaction design patterns are a proven way to communicate good design. However, current pattern collections are not sufficiently powerful and generative to be used as a guide fo...
Generic ensemble methods can achieve excellent learning performance, but are not good candidates for active learning because of their different design purposes. We investigate how...
In this paper we present an equilibrium value based framework for solving SDPs via the multiplicative weight update method which is different from the one in Kale's thesis [K...
To compare the outcomes of participatory and user-centered contextual design, case study methods and the Activity Checklist derived from Activity Theory are used to analyze two sy...
Conventional software engineering tends to focus on a small part of the software life cycle: the design and implementation of a product. The bulk of the lifetime cost is in the ma...