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» Methods for Artificial Evolution of Truly Cooperative Robots
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AIIDE
2006
14 years 11 months ago
The NERO Video Game
In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...
ECAL
1995
Springer
15 years 1 months ago
Can Development Be Designed? What we May Learn from the Cog Project
Neither `design' nor `evolutionary' approaches to building behavior-based robots feature a role for development in the genesis of behavioral organization. However, the n...
Julie C. Rutkowska
KI
2007
Springer
15 years 4 months ago
A General Framework for Encoding and Evolving Neural Networks
Abstract. In this paper we present a novel general framework for encoding and evolving networks called Common Genetic Encoding (CGE) that can be applied to both direct and indirect...
Yohannes Kassahun, Jan Hendrik Metzen, Jose de Gea...
GECCO
2009
Springer
111views Optimization» more  GECCO 2009»
15 years 4 months ago
Evolving quorum sensing in digital organisms
For centuries it was thought that bacteria live asocial lives. However, recent discoveries show many species of bacteria communicate in order to perform tasks previously thought t...
Benjamin E. Beckmann, Philip K. McKinley
96
Voted
CORR
2007
Springer
170views Education» more  CORR 2007»
14 years 9 months ago
Animation of virtual mannequins, robot-like simulation or motion captures
— In order to optimize the costs and time of design of the new products while improving their quality, concurrent engineering is based on the digital model of these products, the...
Damien Chablat