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ICANN
2005
Springer
15 years 10 months ago
Varying the Population Size of Artificial Foraging Swarms on Time Varying Landscapes
Abstract. Swarm Intelligence (SI) is the property of a system whereby the collective behaviors of (unsophisticated) entities interacting locally with their environment cause cohere...
Carlos Fernandes, Vitorino Ramos, Agostinho C. Ros...
SIGMETRICS
2004
ACM
115views Hardware» more  SIGMETRICS 2004»
15 years 10 months ago
Emulating low-priority transport at the application layer: a background transfer service
Low priority data transfer across the wide area is useful in several contexts, for example for the dissemination of large files such as OS updates, content distribution or prefet...
Peter B. Key, Laurent Massoulié, Bing Wang
ATAL
2003
Springer
15 years 10 months ago
Scenario description for multi-agent simulation
Making it easier to design interactions between agents and humans is essential for realizing multi-agent simulations of social phenomena such as group dynamics. To realize large-s...
Yohei Murakami, Toru Ishida, Tomoyuki Kawasoe, Rei...
ICPP
2002
IEEE
15 years 10 months ago
Optimal Code Size Reduction for Software-Pipelined Loops on DSP Applications
Code size expansion of software-pipelined loops is a critical problem for DSP systems with strict code size constraint. Some ad-hoc code size reduction techniques were used to try...
Qingfeng Zhuge, Zili Shao, Edwin Hsing-Mean Sha
PADS
2000
ACM
15 years 9 months ago
Applying parallel discrete event simulation to network emulation
The simulation of wide area computer networks is one area where the benefits of parallel simulation have been clearly demonstrated. Here we present a description of a system that...
Rob Simmonds, Russell Bradford, Brian Unger