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FPLAY
2008
15 years 5 months ago
Flow and immersion in first-person shooters: measuring the player's gameplay experience
Researching experiential phenomena is a challenging undertaking, given the sheer variety of experiences that are described by gamers and missing a formal taxonomy: flow, immersion...
Lennart Nacke, Craig A. Lindley
ICASSP
2010
IEEE
15 years 3 months ago
An improved deviation measure for two-path echo cancellation
—The two-path algorithm is a well-known approach for overcoming the dead-lock problem in echo cancellation systems. Typically, a fixed foreground filter is producing the echo c...
Christian Schüldt, Fredric Lindström, In...
IMC
2010
ACM
15 years 1 months ago
Measuring path MTU discovery behaviour
Path MTU Discovery (PMTUD) is widely believed to be unreliable because of firewalls that discard ICMP "Packet Too Big" messages. This paper measures PMTUD behaviour for ...
Matthew J. Luckie, Ben Stasiewicz
ICASSP
2011
IEEE
14 years 7 months ago
Target tracking and localization with ambiguous phase measurements of sensor networks
When tracking a target using phase-only signal returns, range ambiguities are a major issue. In this work, a look-up table between phase measurement space and target location spac...
Yongqiang Cheng, Xuezhi Wang, Terry Caelli, Bill M...
CVPR
2007
IEEE
16 years 5 months ago
A contextual dissimilarity measure for accurate and efficient image search
In this paper we present two contributions to improve accuracy and speed of an image search system based on bag-of-features: a contextual dissimilarity measure (CDM) and an effici...
Herve Jegou, Hedi Harzallah, Cordelia Schmid