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NETGAMES
2004
ACM
15 years 10 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
PDC
2004
ACM
15 years 10 months ago
Personas is not applicable: local remedies interpreted in a wider context
One of the major problems with participatory design is that it is extremely difficult to apply it to current developments. Software development for the mass market is one aspect o...
Kari Rönkkö, Mats Hellman, Britta Kiland...
VRST
2004
ACM
15 years 10 months ago
Occlusion handling for medical augmented reality using a volumetric phantom model
The support of surgical interventions has long been in the focus of application-oriented augmented reality research. Modern methods of surgery, like minimally-invasive procedures,...
Jan Fischer, Dirk Bartz, Wolfgang Straßer
121
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NIME
2004
Springer
125views Music» more  NIME 2004»
15 years 10 months ago
Techniques for Multi-Channel Real-Time Spatial Distribution Using Frequency-Domain Processing
The authors have developed several methods for spatially distributing spectral material in real-time using frequency-domain processing. Applying spectral spatialization techniques...
Ryan H. Torchia, Cort Lippe
PG
2003
IEEE
15 years 10 months ago
Lightweight Face Relighting
In this paper we present a method to relight human faces in real time, using consumer-grade graphics cards even with limited 3D capabilities. We show how to render faces using a c...
Sylvain Paris, François X. Sillion, Long Qu...