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CGF
2010
218views more  CGF 2010»
14 years 12 months ago
Mesh Snapping: Robust Interactive Mesh Cutting Using Fast Geodesic Curvature Flow
This paper considers the problem of interactively finding the cutting contour to extract components from a given mesh. Some existing methods support cuts of arbitrary shape but re...
Juyong Zhang, Chunlin Wu, Jianfei Cai, Jianmin Zhe...
CN
2010
160views more  CN 2010»
14 years 12 months ago
ABS: Adaptive buffer sizing for heterogeneous networks
Most existing criteria [3], [5], [8] for sizing router buffers rely on explicit formulation of the relationship between buffer size and characteristics of Internet traffic. However...
Yueping Zhang, Dmitri Loguinov
CGF
2008
142views more  CGF 2008»
14 years 12 months ago
Visualizing Genome Expression and Regulatory Network Dynamics in Genomic and Metabolic Context
DNA microarrays are used to measure the expression levels of thousands of genes simultaneously. In a time series experiment, the gene expressions are measured as a function of tim...
Michel A. Westenberg, Sacha A. F. T. van Hijum, Os...
CGF
2008
182views more  CGF 2008»
14 years 12 months ago
Lazy Solid Texture Synthesis
Existing solid texture synthesis algorithms generate a full volume of color content from a set of 2D example images. We introduce a new algorithm with the unique ability to restri...
Yue Dong, Sylvain Lefebvre, Xin Tong, George Drett...
CGF
2008
140views more  CGF 2008»
14 years 12 months ago
Interactive Glossy Reflections using GPU-based Ray Tracing with Adaptive LOD
We present an interactive GPU-based algorithm for accurately rendering high-quality, dynamic glossy reflection effects from both HDR environment maps and local scene objects. Our ...
Xuan Yu, Rui Wang 0003, Jingyi Yu
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