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WSCG
2004
209views more  WSCG 2004»
15 years 5 months ago
Cinematic Camera Control in 3D Computer Games
Good camera control and planning techniques in 3D computer games can give players deeper feelings about atmosphere of games. However, most modern computer games use fixed point-of...
Ting-Chieh Lin, Zen-Chung Shih, Yu-Ting Tsai
TVCG
2008
162views more  TVCG 2008»
15 years 4 months ago
3D Modeling of Optically Challenging Objects
We present a system for constructing 3D models of real-world objects with optically challenging surfaces. The system utilizes a new range imaging concept called multipeak range ima...
Johnny Park, Avinash C. Kak
AMDO
2010
Springer
15 years 3 months ago
Estimating 3D Pose via Stochastic Search and Expectation Maximization
In this paper an approach is described to estimate 3D pose using a part based stochastic method. A proposed representation of the human body is explored defined over joints that e...
Ben Daubney, Xianghua Xie
ICPR
2010
IEEE
15 years 2 months ago
3D Vertebral Body Segmentation Using Shape Based Graph Cuts
Bone mineral density (BMD) measurements and fracture analysis of the spine bones are restricted to the Vertebral bodies (VBs). In this paper, we propose a novel 3D shape based met...
Melih S. Aslan, Asem M. Ali, Aly A. Farag, Ham M. ...
ICPR
2010
IEEE
15 years 2 months ago
3D Human Body Modeling Using Range Data
For the 3D modeling of walking humans the determination of body pose and extraction of body parts, from the sensed 3D range data, are challenging image processing problems. Real b...
Koichiro Yamauchi, Bir Bhanu, Hideo Saito