Good camera control and planning techniques in 3D computer games can give players deeper feelings about atmosphere of games. However, most modern computer games use fixed point-of...
We present a system for constructing 3D models of real-world objects with optically challenging surfaces. The system utilizes a new range imaging concept called multipeak range ima...
In this paper an approach is described to estimate 3D pose using a part based stochastic method. A proposed representation of the human body is explored defined over joints that e...
Bone mineral density (BMD) measurements and fracture analysis of the spine bones are restricted to the Vertebral bodies (VBs). In this paper, we propose a novel 3D shape based met...
Melih S. Aslan, Asem M. Ali, Aly A. Farag, Ham M. ...
For the 3D modeling of walking humans the determination of body pose and extraction of body parts, from the sensed 3D range data, are challenging image processing problems. Real b...