We present a new method that utilizes path coherence to accelerate walkthroughs of geometrically complex static scenes. As a preprocessing step, our method constructs a BSP-tree t...
Jonathan Shade, Dani Lischinski, David Salesin, To...
This paper describes a physically-based rendering system tailored to the demands of lighting design and architecture. The simulation uses a light-backwards ray-tracing method with...
This paper presents an edge-directed super-resolution algorithm for gray level document images without using any training set. This technique creates an image with smooth regions ...
The phase detector is a main building block in phaselocked loop (PLL) applications. FPGAs permit the realtime implementation of the CORDIC algorithm which offers an efficient solu...
In this paper we describe a new shape-from-shading method. We show how the parallel transport of surface normals can be used to impose curvature consistency and also to iterativel...