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136
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TOG
2008
174views more  TOG 2008»
15 years 2 months ago
Real-time smoke rendering using compensated ray marching
We present a real-time algorithm called compensated ray marching for rendering of smoke under dynamic low-frequency environment lighting. Our approach is based on a decomposition ...
Kun Zhou, Zhong Ren, Stephen Lin, Hujun Bao, Baini...
210
Voted
FOSSACS
2011
Springer
14 years 6 months ago
Minimizing Deterministic Lattice Automata
Traditional automata accept or reject their input, and are therefore Boolean. In contrast, weighted automata map each word to a value from a semiring over a large domain. The speci...
Shulamit Halamish, Orna Kupferman
144
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POPL
2011
ACM
14 years 5 months ago
Dynamic inference of static types for ruby
There have been several efforts to bring static type inference to object-oriented dynamic languages such as Ruby, Python, and Perl. In our experience, however, such type inference...
Jong-hoon (David) An, Avik Chaudhuri, Jeffrey S. F...
134
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CVPR
2009
IEEE
1131views Computer Vision» more  CVPR 2009»
16 years 9 months ago
Continuous Depth Estimation for Multi-view Stereo
Depth-map merging approaches have become more and more popular in multi-view stereo (MVS) because of their flexibility and superior performance. The quality of depth map used fo...
Yebin Liu (Tsinghua University), Xun Cao (Tsinghu...
CVPR
2003
IEEE
16 years 4 months ago
Spacetime Stereo: Shape Recovery for Dynamic Scenes
This paper extends the traditional binocular stereo problem into the spacetime domain, in which a pair of video streams is matched simultaneously instead of matching pairs of imag...
Li Zhang, Brian Curless, Steven M. Seitz
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