Reduction of the on-chip memory size is a key issue in video codec system design. Because video codec applications involve complex algorithms that are both data-intensive and cont...
Sang-Il Han, Xavier Guerin, Soo-Ik Chae, Ahmed Ami...
We demonstrate the H3Viewer graph drawing library, which can be run from a standalone program or in conjunction with other programs such as SGI's Site Manager application. Our...
This paper presents reliable techniques for detecting, tracking, and storing keyframes of people in surveillance video. The first component of our system is a novel face detector ...
We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
We propose a new method to estimate multiple rigid motions from noisy 3D point correspondences in the presence of outliers. The method does not require prior specification of num...