We present physically based algorithms for interactive deformable shape and motion modeling. We coarsely sample the objects with simulation nodes, and apply a meshless finite elem...
Bart Adams, Martin Wicke, Maks Ovsjanikov, Michael...
This article introduces new techniques for non-distorted texture mapping on complex triangulated meshes. Texture coordinates are assigned to the vertices of the triangulation by u...
Much excitement has been generated by the success of stochastic local search procedures at finding solutions to large, very hard satisfiability problems. Many of the problems on wh...
Web-page classification is much more difficult than pure-text classification due to a large variety of noisy information embedded in Web pages. In this paper, we propose a new Web...
Despite extensive study over the last four decades and numerous applications, no I/O-efficient algorithm is known for the union-find problem. In this paper we present an I/O-effic...