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VRST
2010
ACM
14 years 7 months ago
Shake-your-head: revisiting walking-in-place for desktop virtual reality
The Walking-In-Place interaction technique was introduced to navigate infinitely in 3D virtual worlds by walking in place in the real world. The technique has been initially devel...
Léo Terziman, Maud Marchal, Mathieu Emily, ...
APVIS
2003
14 years 11 months ago
Visualising Class Cohesion with Virtual Worlds
High cohesion, or module strength, indicates that a system has been well partitioned into components which have strong internal relationships. An understanding of cohesion is an i...
Neville Churcher, Warwick Irwin, Ronald D. Kriz
81
Voted
PUC
2010
128views more  PUC 2010»
14 years 8 months ago
Interaction with large ubiquitous displays using camera-equipped mobile phones
Abstract In the ubiquitous computing environment, people will interact with everyday objects (or computers embedded in them) in ways different from the usual and familiar desktop u...
Seokhee Jeon, Jane Hwang, Gerard Jounghyun Kim, Ma...
ISMAR
2005
IEEE
15 years 3 months ago
Spatial Measurements for Medical Augmented Reality
This paper presents a set of Augmented Reality (AR) based interaction techniques for spatial analysis of medical datasets. Computer-aided medical planning tools such as our Virtua...
Bernhard Reitinger, Pascal Werlberger, Alexander B...
TMI
2011
127views more  TMI 2011»
14 years 4 months ago
Reconstruction of Large, Irregularly Sampled Multidimensional Images. A Tensor-Based Approach
Abstract—Many practical applications require the reconstruction of images from irregularly sampled data. The spline formalism offers an attractive framework for solving this prob...
Oleksii Vyacheslav Morozov, Michael Unser, Patrick...