Sciweavers

513 search results - page 71 / 103
» Metric learning for reinforcement learning agents
Sort
View
ECML
2007
Springer
15 years 6 months ago
Graph-Based Domain Mapping for Transfer Learning in General Games
A general game player is an agent capable of taking as input a description of a game’s rules in a formal language and proceeding to play without any subsequent human input. To do...
Gregory Kuhlmann, Peter Stone
FLAIRS
2009
14 years 10 months ago
Beating the Defense: Using Plan Recognition to Inform Learning Agents
In this paper, we investigate the hypothesis that plan recognition can significantly improve the performance of a casebased reinforcement learner in an adversarial action selectio...
Matthew Molineaux, David W. Aha, Gita Sukthankar
86
Voted
GAMEON
2007
15 years 1 months ago
Agent Based Virtual Tutorship and E-Learning Techniques Applied to a Business Game Built on System Dynamics
An advanced Business Game is presented in the paper, built on the methodology of System Dynamics. It can be used for cognitive learning and knowledge transmission in schools and U...
Marco Remondino
88
Voted
IROS
2006
IEEE
107views Robotics» more  IROS 2006»
15 years 6 months ago
Heterogeneous and Hierarchical Cooperative Learning via Combining Decision Trees
Abstract— Decision trees, being human readable and hierarchically structured, provide a suitable mean to derive state-space abstraction and simplify the inclusion of the availabl...
Masoud Asadpour, Majid Nili Ahmadabadi, Roland Sie...
ATAL
2008
Springer
15 years 2 months ago
Sigma point policy iteration
In reinforcement learning, least-squares temporal difference methods (e.g., LSTD and LSPI) are effective, data-efficient techniques for policy evaluation and control with linear v...
Michael H. Bowling, Alborz Geramifard, David Winga...