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102
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ATAL
2010
Springer
15 years 1 months ago
Learning multi-agent state space representations
This paper describes an algorithm, called CQ-learning, which learns to adapt the state representation for multi-agent systems in order to coordinate with other agents. We propose ...
Yann-Michaël De Hauwere, Peter Vrancx, Ann No...
113
Voted
IJCAI
2007
15 years 1 months ago
Transfer Learning in Real-Time Strategy Games Using Hybrid CBR/RL
The goal of transfer learning is to use the knowledge acquired in a set of source tasks to improve performance in a related but previously unseen target task. In this paper, we pr...
Manu Sharma, Michael P. Holmes, Juan Carlos Santam...
114
Voted
ATAL
2004
Springer
15 years 5 months ago
A Pheromone-Based Utility Model for Collaborative Foraging
Multi-agent research often borrows from biology, where remarkable examples of collective intelligence may be found. One interesting example is ant colonies’ use of pheromones as...
Liviu Panait, Sean Luke
AAAI
2006
15 years 1 months ago
Quantifying the Impact of Learning Algorithm Parameter Tuning
The impact of learning algorithm optimization by means of parameter tuning is studied. To do this, two quality attributes, sensitivity and classification performance, are investig...
Niklas Lavesson, Paul Davidsson
AIIDE
2009
15 years 1 months ago
Examining Extended Dynamic Scripting in a Tactical Game Framework
Dynamic scripting is a reinforcement learning algorithm designed specifically to learn appropriate tactics for an agent in a modern computer game, such as Neverwinter Nights. This...
Jeremy Ludwig, Arthur Farley