This paper describes a computationally feasible approximation to the AIXI agent, a universal reinforcement learning agent for arbitrary environments. AIXI is scaled down in two ke...
Joel Veness, Kee Siong Ng, Marcus Hutter, William ...
Learning to converge to an efficient, i.e., Pareto-optimal Nash equilibrium of the repeated game is an open problem in multiagent learning. Our goal is to facilitate the learning ...
The application of reinforcement learning algorithms to Partially Observable Stochastic Games (POSG) is challenging since each agent does not have access to the whole state inform...
Alessandro Lazaric, Mario Quaresimale, Marcello Re...
In E-learning systems, where both helpers (tutors) and learners are separated geographically, finding a reliable helper is one of the most important challenges. Although helpers c...
Mohammed Abdel Razek, Claude Frasson, Marc Kaltenb...
A collective of agents often needs to maximize a “world utility” function which rates the performance of an entire system, while subject to communication restrictions among th...