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DIGRA
2005
Springer
15 years 9 months ago
Immersion in Game Atmospheres for the Video Game Heritage Preservation
The video game heritage is being preserved especially on the Web: comments, screenshots, sounds, videos, etc. But one important element is missing: the environment in which we pla...
Nicolas Esposito
DIGRA
2005
Springer
15 years 9 months ago
A Game Architecture for Emergent Story-Puzzles in a Persistent World
This paper presents the design of an architecture for narrative games with story-puzzles like classic graphic adventures. The system is able to create new short stories in each se...
Federico Peinado, Pedro Pablo Gómez-Mart&ia...
DSVIS
2005
Springer
15 years 9 months ago
Goal-Oriented Design of Domain Control Panels
Goal-oriented methodologies have demonstrated some adequacy for modelling composite systems, from high level desired properties to operational requirements on responsible agents. T...
Christophe Ponsard, Nadiya Balych, Philippe Masson...
IBPRIA
2005
Springer
15 years 9 months ago
A Computer Vision Sensor for Panoramic Depth Perception
A practical way for obtaining depth in computer vision is the use of structured light systems. For panoramic depth reconstruction several images are needed which most likely implie...
Radu Orghidan, El Mustapha Mouaddib, Joaquim Salvi
LCPC
2005
Springer
15 years 9 months ago
Applying Data Copy to Improve Memory Performance of General Array Computations
Abstract. Data copy is an important compiler optimization which dynamically rearranges the layout of arrays by copying their elements into local buffers. Traditionally, array copy...
Qing Yi