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CHI
2009
ACM
15 years 6 months ago
Disembodied performance
ion of Representation in Live Theater PPPPETERETERETERETER TTTTORPEYORPEYORPEYORPEY Opera of the Future, MIT Media Lab Disembodied Performance presents a new way to think about exp...
Peter Alexander Torpey, Elena Naomi Jessop
HIPEAC
2009
Springer
15 years 6 months ago
Hybrid Super/Subthreshold Design of a Low Power Scalable-Throughput FFT Architecture
In this article, we present a parallel implementation of a 1024 point Fast Fourier Transform (FFT) operating with a subthreshold supply voltage, which is below the voltage that tur...
Michael B. Henry, Leyla Nazhandali
ICS
2009
Tsinghua U.
15 years 6 months ago
Performance modeling and automatic ghost zone optimization for iterative stencil loops on GPUs
Iterative stencil loops (ISLs) are used in many applications and tiling is a well-known technique to localize their computation. When ISLs are tiled across a parallel architecture...
Jiayuan Meng, Kevin Skadron
VR
2009
IEEE
167views Virtual Reality» more  VR 2009»
15 years 6 months ago
High Resolution Video Playback in Immersive Virtual Environments
High resolution 2D video content in High Definition or higher resolutions has become widespread and video playback of such media in immersive virtual environments (VE) will be a ...
Han Suk Kim, Jürgen P. Schulze
IROS
2009
IEEE
132views Robotics» more  IROS 2009»
15 years 6 months ago
Automatic selection of task spaces for imitation learning
Abstract— Previous work [1] shows that the movement representation in task spaces offers many advantages for learning object-related and goal-directed movement tasks through imit...
Manuel Mühlig, Michael Gienger, Jochen J. Ste...