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NORDICHI
2004
ACM
15 years 9 months ago
Wolves, football, and ambient computing: facilitating collaboration in problem solving systems through the study of human and an
This paper describes how computer-human interaction in ambient computing environments can be best informed by conceptualizing of such environments as problem solving systems. Typi...
David W. Eccles, Paul T. Groth
EUROPAR
2003
Springer
15 years 9 months ago
Short Message Service in a Grid-Enabled Computing Environment
Pervasive computing provides an attractive vision for the future of computing. Mobile computing devices such as mobile phones together with a land-based and wireless communication ...
Fenglian Xu, M. Hakki Eres, Simon J. Cox
SIGCSE
2004
ACM
114views Education» more  SIGCSE 2004»
15 years 9 months ago
Student culture vs group work in computer science
Our industrial advisory boards tell us that our students are well prepared technically, but they lack important group work skills. Simply adding project courses and requiring that...
William M. Waite, Michele H. Jackson, Amer Diwan, ...
FASE
2003
Springer
15 years 9 months ago
Spatial Security Policies for Mobile Agents in a Sentient Computing Environment
Abstract. A Sentient Computing environment is one in which the system is able to perceive the state of the physical world and use this information to customise its behaviour. Mobil...
David Scott, Alastair R. Beresford, Alan Mycroft
141
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DIGRA
2005
Springer
15 years 9 months ago
Narrative Structure in Trans-Reality Role-Playing Games: Integrating Story Construction from Live Action, Table Top and Computer
Trans-reality role-playing games are conceived of as a form of role-playing game evolving from and integrating established table-top, live-action and computer-based role-playing f...
Craig A. Lindley, Mirjam Eladhari