Optimization of the mesh quality of surface triangulation is critical for advanced numerical simulations and is challenging under the constraints of error minimization and density ...
We present a just-in-time compiler for a Java VM that is small enough to fit on resource-constrained devices, yet is surprisingly effective. Our system dynamically identifies tr...
Currently most systems capable of performing intelligent camera control use cinematographic idioms or a constraint satisfaction mechanism to determine a sequence of camera configu...
In previous work [6], we presented an algorithm for rendering virtual scenes using art-based styles. We demonstrated the ability to render fur, grass, and trees in a stylized mann...
Lee Markosian, Barbara J. Meier, Michael A. Kowals...
Visibility computation and level of detail modeling are two important components of efficient scenerendering algorithms. Both aim to lessen the graphics load by lowering polygon c...