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ICCS
2007
Springer
15 years 9 months ago
Optimizing Surface Triangulation Via Near Isometry with Reference Meshes
Optimization of the mesh quality of surface triangulation is critical for advanced numerical simulations and is challenging under the constraints of error minimization and density ...
Xiangmin Jiao, Narasimha R. Bayyana, Hongyuan Zha
VEE
2006
ACM
131views Virtualization» more  VEE 2006»
15 years 9 months ago
HotpathVM: an effective JIT compiler for resource-constrained devices
We present a just-in-time compiler for a Java VM that is small enough to fit on resource-constrained devices, yet is surprisingly effective. Our system dynamically identifies tr...
Andreas Gal, Christian W. Probst, Michael Franz
MMM
2005
Springer
108views Multimedia» more  MMM 2005»
15 years 8 months ago
An Interactive Camera Planning System for Automatic Cinematographer
Currently most systems capable of performing intelligent camera control use cinematographic idioms or a constraint satisfaction mechanism to determine a sequence of camera configu...
Tsai-Yen Li, Xiang-Yan Xiao
NPAR
2000
ACM
15 years 7 months ago
Art-based rendering with continuous levels of detail
In previous work [6], we presented an algorithm for rendering virtual scenes using art-based styles. We demonstrated the ability to render fur, grass, and trees in a stylized mann...
Lee Markosian, Barbara J. Meier, Michael A. Kowals...
106
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SI3D
1999
ACM
15 years 7 months ago
Preprocessing occlusion for real-time selective refinement
Visibility computation and level of detail modeling are two important components of efficient scenerendering algorithms. Both aim to lessen the graphics load by lowering polygon c...
Fei-Ah Law, Tiow Seng Tan