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CGF
1999
81views more  CGF 1999»
15 years 2 months ago
Multi-layered impostors for accelerated rendering
This paper describes the successful combination of pre-generated and dynamically updated image-based representations to accelerate the visualization of complex virtual environment...
Xavier Décoret, François X. Sillion,...
VR
2010
IEEE
139views Virtual Reality» more  VR 2010»
15 years 1 months ago
Buttonless clicking: Intuitive select and pick-release through gesture analysis
Clicking is a key feature any interaction input system needs to provide. In the case of 3D input devices, such a feature is often difficult to provide (e.g. vision-based, or trac...
Ali Choumane, Géry Casiez, Laurent Grisoni
VRST
2004
ACM
15 years 8 months ago
The MORGAN framework: enabling dynamic multi-user AR and VR projects
The availability of a suitable framework is of vital importance for the development of Augmented Reality (AR) and Virtual Reality (VR) projects. While features such as scalability...
Jan Ohlenburg, Iris Herbst, Irma Lindt, Torsten Fr...
153
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SIGGRAPH
1997
ACM
15 years 7 months ago
Moving objects in space: exploiting proprioception in virtual-environment interaction
Manipulation in immersive virtual environments is difficult partly because users must do without the haptic contact with real objects they rely on in the real world to orient them...
Mark R. Mine, Frederick P. Brooks Jr., Carlo H. S&...
DSN
2006
IEEE
15 years 7 months ago
Efficiently Detecting All Dangling Pointer Uses in Production Servers
In this paper, we propose a novel technique to detect all dangling pointer uses at run-time that is efficient enough for production use in server codes. One idea (previously used ...
Dinakar Dhurjati, Vikram S. Adve