Abstract. In this paper, we describe the framework created for implementing AI-based animations for artificial actors in the context of IVE (Intelligent Virtual Environments). The...
Miguel Lozano, Francisco Grimaldo, Fernando Barber
Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...
In this paper we demonstrate how we applied information visualization techniques to process monitoring. Virtual instruments are enhanced using history encoding – instruments are...
This paper describes the production of an educational multimedia CD-ROM about French rural houses and farms, and how to renovate them without losing their traditional features. Th...
Visualization of three dimensional flow has to overcome a lot of problems to be effective. Among them are occlusion of distant details, lack of directional and depth hints and clu...