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NETGAMES
2006
ACM
15 years 9 months ago
A peer-to-peer architecture for massive multiplayer online games
Massive Multiplayer Online Games with their virtual gaming worlds grow in user numbers as well as in the size of the virtual worlds. With this growth comes a significant increase...
Thorsten Hampel, Thomas Bopp, Robert Hinn
SI3D
2006
ACM
15 years 9 months ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis
135
Voted
VRCAI
2006
ACM
15 years 9 months ago
A foveal inset for large display environments
We introduce a system that adds a foveal inset to large-scale projection displays. The effective resolution of the foveal inset projection is higher than the original display reso...
Oliver G. Staadt, Benjamin A. Ahlborn, Oliver Krey...
CLUSTER
2005
IEEE
15 years 8 months ago
Transparent Checkpoint-Restart of Distributed Applications on Commodity Clusters
We have created ZapC, a novel system for transparent coordinated checkpoint-restart of distributed network applications on commodity clusters. ZapC provides a thin virtualization ...
Oren Laadan, Dan B. Phung, Jason Nieh
ICMCS
2005
IEEE
75views Multimedia» more  ICMCS 2005»
15 years 8 months ago
The sound wave ray-space
This paper addresses the problem of 3D sound representation without sound source localization and proposes a theory based on the ray-space representation of light rays, which is i...
Mehrdad Panahpour Tehrani, Yasushi Hirano, Toshiak...