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CGF
2008
161views more  CGF 2008»
14 years 11 months ago
Geometry Textures and Applications
Geometry textures are a novel geometric representation for surfaces based on height maps. The visualization is done through a GPU ray casting algorithm applied to the whole object...
Rodrigo de Toledo, Bin Wang, Bruno Lévy
83
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SGP
2007
15 years 2 months ago
Constraint-based fairing of surface meshes
We propose a constraint-based method for the fairing of surface meshes. The main feature of our approach is that the resulting smoothed surface remains within a prescribed distanc...
Klaus Hildebrandt, Konrad Polthier
SIGGRAPH
1998
ACM
15 years 3 months ago
The Office of the Future: A Unified Approach to Image-based Modeling and Spatially Immersive Displays
We introduce ideas, proposed technologies, and initial results for an office of the future that is based on a unified application of computer vision and computer graphics in a sys...
Ramesh Raskar, Greg Welch, Matt Cutts, Adam Lake, ...
SIGGRAPH
1992
ACM
15 years 3 months ago
Generative modeling: a symbolic system for geometric modeling
This paper discusses a new, symbolic approach to geometric modeling called generative modeling. The approach allows specification, rendering, and analysis of a wide variety of sha...
John M. Snyder, James T. Kajiya
VISSYM
2004
15 years 1 months ago
Occlusion Culling for Sub-Surface Models in Geo-Scientific Applications
We present a three pass occlusion culling algorithm, which makes efficient use of hardware support. Our geo-scientific sub-surface data sets consist typically of a set of high res...
John Plate, Anselm Grundhöfer, Benjamin Schmi...