We introduce an algorithm that consistently and accurately processes arbitrary intersections in tetrahedral meshes in real-time. The intersection surfaces are modeled up to the cu...
Daniel Bielser, Pascal Glardon, Matthias Teschner,...
Realistic haptic interaction in volume sculpting is a decisive prerequisite for successful simulation of bone surgery. We present a haptic rendering algorithm, based on a multi-poi...
Andreas Petersik, Bernhard Pflesser, Ulf Tiede, Ka...
When the human fingertip is pressed against a surface or bent, the hemodynamic state of the fingertip is altered due to mechanical interactions between the fingernail and bone. No...
A novel method is introduced to recognize and estimate the scale of time-varying human gestures. It exploits the changes in contours along spatio-temporal directions. Each contour...
Virtually all structured light methods assume that the scene and the sources are immersed in pure air and that light is neither scattered nor absorbed. Recently, however, structur...
Srinivasa G. Narasimhan, Shree K. Nayar, Bo Sun, S...